Classic Loop Restoration
A careful revival of an older arcade idea or personal favorite mechanic. We rebuild a clean core loop, tune timing and controls, and produce a playable build you can refine slowly.
Service 03
Cabinet-to-Web Showcase is for teams and solo developers who want their retro title to have a clear, honest presence online — without overproducing it. We prepare the layout brief, the screenshots, and the copy so you can share what you've made with confidence.
What This Delivers
At the end of this service, you'll have everything you need to put your game in front of people without apology or confusion. A clear landing layout that lets the game speak for itself. Screenshots framed so they show the experience honestly. Copy that describes the game in plain, engaging language — not marketing speak.
The result is a presentation that feels like it was made by someone who understood what they were showing — because it was. Visitors will come away with an accurate sense of what your game is and whether it's for them.
A tidy landing layout brief that structures the presentation clearly
Screenshot framing guidance so visuals represent the experience accurately
Clear, honest copy that describes the game without inflating it
A presentation ready for web pages, itch.io, festival submissions, or press kits
Where You Might Be Right Now
You've spent months — maybe longer — making something. It works. It plays well. You're proud of it, or at least you would be if you weren't now staring at a blank page trying to figure out how to present it.
Writing about your own work is genuinely difficult. Too much and it reads like a pitch. Too little and people don't understand what they're looking at. Screenshots are hard to choose and harder to frame. And if you've never written for a web audience or put a game page together before, none of it comes naturally.
The result is often that good games end up with presentations that don't do them justice — or no presentation at all, because getting the page together felt too daunting to start.
You might recognize this:
Our Approach
We start by playing or watching your game — enough to understand what it actually is, what makes it distinct, and who it's for. That understanding is the foundation of everything that follows.
The layout brief we produce gives you a clear structure for the page: what sections to include, in what order, and why. It's practical and specific to your game — not a generic template.
The copy we write is honest and plain. It tells people what the game is, what kind of experience to expect, and what makes it worth their time — without exaggeration, without buzzwords, and without burying the actual game under layers of framing. We write the way a knowledgeable friend would describe something they genuinely liked.
Play it first
We experience the game before writing a word. What we write will be accurate because we actually know what we're describing.
Structure that serves the game
The layout brief is tailored, not templated. What your game needs to show first might be different from another game entirely.
Copy without noise
No superlatives, no artificial urgency. Words that describe the game and let people decide for themselves.
Screenshots with intention
We advise on which moments to capture and how to frame them for someone encountering the game for the first time.
Working Together
You give us access to the game — a build, a video, or both — along with any context about what you were going for and who you made it for.
We play through enough to understand the experience, note the key moments and features, and identify what a first-time visitor most needs to understand.
We deliver the layout brief, screenshot guidance, and copy draft. You review, respond, and we revise until it accurately reflects the game you made.
You receive the final layout brief, polished copy, and a screenshot guide — everything needed to put up a page that represents the game well.
The Investment
Cabinet-to-Web Showcase
USD · Fixed price · No hidden additions
This is the fixed price for the complete scope. We agree on everything upfront. If your project involves unusual complexity — multiple separate game modes, a very large screenshot library, etc. — we'll flag that before work begins, not after.
What's included:
Why This Works
Someone encountering your game for the first time will decide within seconds whether to read on. The structure and opening copy are the whole game at that moment.
Copy that overpromises attracts the wrong audience and leads to disappointment. Copy that accurately describes the game finds the people who will genuinely appreciate it.
The layout brief, copy, and screenshot guide we produce can be adapted for multiple platforms — your own site, a store page, a festival submission, a press kit — without starting over each time.
On realistic timelines
Most Cabinet-to-Web Showcase projects complete within two to three weeks. The first draft usually comes back within the first week; the remaining time is revision and refinement. We'll give you a more specific estimate once we've seen the game.
Our Commitment
If the copy we write doesn't accurately represent your game, or the layout brief doesn't give you a workable structure, we'll revise until it does. We consider the work finished when you feel the presentation genuinely reflects what you made — not before.
Before any commitment, we're happy to have a short conversation to make sure this service fits what you need. If a different approach would serve you better, we'll say so.
Scope and price agreed before any work starts
Copy and layout that don't feel right get revised
Free initial conversation with no obligation to proceed
Getting Started
Use the form on the main page or email us directly. Tell us about your game and where you want to share it. A few sentences is all we need to get started.
We'll come back to you quickly — usually within a couple of days — and let you know whether this service matches what you need. If it does, we'll outline the scope and agree on a timeline.
You share the game and any context you want us to have. We take it from there and come back with a first draft before the end of the first week.
If you're not sure your game is ready to be shown yet, that's fine to mention. Sometimes the answer is to wait; sometimes a bit of presentation work helps clarify what's still missing. We'll give you an honest read.
Cabinet-to-Web Showcase
If you've made something you're proud of and you want to share it without fuss, we'd like to help. A short conversation first — no commitment until you're ready.
Other Ways We Can Help
A careful revival of an older arcade idea or personal favorite mechanic. We rebuild a clean core loop, tune timing and controls, and produce a playable build you can refine slowly.
A focused art-and-feel pass for retro-styled games that work but need the look to sit right. Palette review, sprite cleanup guidance, and on-screen text styling kept gentle throughout.